Regular Polygons: Equilateral Triangle, Square, Pentagon, Hexagon, Heptagon, Octagon, Nonagon, Decagon, Hendecagon, Dodecagon, Hexadecagon, N-gon, Polygon Ring
Other Polygons: Triangle, Right Triangle, Isosceles Triangle, IR Triangle, Quadrilateral, Rectangle, Rhombus, Parallelogram, Half Square Kite, Right Kite, Kite, Right Trapezoid, Isosceles Trapezoid, Tri-equilateral Trapezoid, Trapezoid, Cyclic Quadrilateral, Tangential Quadrilateral, Arrowhead, Concave Quadrilateral, Crossed Rectangle, Antiparallelogram, House-Shape, Symmetric Pentagon, Concave Pentagon, Concave Regular Pentagon, Parallelogon, Stretched Hexagon, Concave Hexagon, Arrow-Hexagon, L-Shape, Sharp Kink, Truncated Square, Frame, Threestar, Fourstar, Pentagram, Hexagram, Unicursal Hexagram, Cross, Oktagram, Star of Lakshmi, Polygram, Polygon
Round Forms: Circle, Semicircle, Circular Sector, Circular Segment, Circular Layer, Round Corner, Circular Corner, Circle Tangent Arrow, Drop Shape, Crescent, Pointed Oval, Lancet Arch, Knoll, Annulus, Annulus Sector, Curved Rectangle, Rounded Polygon, Rounded Rectangle, Ellipse, Semi-Ellipse, Elliptical Segment, Elliptical Sector, Elliptical Ring, Stadium, Spiral, Log. Spiral, Reuleaux Triangle, Cycloid, Astroid, Hypocycloid, Cardioid, Epicycloid, Parabolic Segment, Tricorn, Interarc Triangle, Circular Arc Triangle, Circular Arc Quadrangle, Arbelos, Salinon, Lune, Three Circles, Polycircle, Round-Edged Polygon, Rose, Gear, Oval, Egg-Profile, Lemniscate, Squircle, Digon, Spherical Triangle
Platonic Solids: Tetrahedron, Cube, Octahedron, Dodecahedron, Icosahedron
Archimedean Solids: Truncated Tetrahedron, Cuboctahedron, Truncated Cube, Truncated Octahedron, Rhombicuboctahedron, Truncated Cuboctahedron, Icosidodecahedron, Truncated Dodecahedron, Truncated Icosahedron, Snub Cube, Rhombicosidodecahedron, Truncated Icosidodecahedron, Snub Dodecahedron
Catalan Solids: Triakis Tetrahedron, Rhombic Dodecahedron, Triakis Octahedron, Tetrakis Hexahedron, Deltoidal Icositetrahedron, Hexakis Octahedron, Rhombic Triacontahedron, Triakis Icosahedron, Pentakis Dodecahedron, Pentagonal Icositetrahedron, Deltoidal Hexecontahedron, Hexakis Icosahedron, Pentagonal Hexecontahedron
Johnson Solids: Pyramids, Cupolae, Rotunda, Elongated Pyramids, Gyroelongated Pyramids, Bipyramids, Elongated Bipyramids, Disheptahedron, Snub Disphenoid, Sphenocorona, Disphenocingulum
Other Polyhedrons: Cuboid, Square Pillar, Triangular Pyramid, Square Pyramid, Regular Pyramid, Pyramid, Regular Frustum, Frustum, Regular Bipyramid, Bipyramid, Bifrustum, Ramp, Right Wedge, Wedge, Half Tetrahedron, Rhombohedron, Parallelepiped, Regular Prism, Prism, Oblique Prism, Antiprism, Prismatoid, Trapezohedron, Disphenoid, Corner, General Tetrahedron, Wedge-Cuboid, Half Cuboid, Skewed Cuboid, Skewed Three-Edged Prism, Obtuse Edged Cuboid, Obelisk, Elongated Dodecahedron, Truncated Rhombohedron, Hollow Cuboid, Hollow Pyramid, Hollow Frustum, Star Pyramid, Stellated Octahedron, Small Stellated Dodecahedron, Great Stellated Dodecahedron, Great Dodecahedron, Great Icosahedron
Round Forms: Sphere, Hemisphere, Spherical Corner, Cylinder, Cut Cylinder, Oblique Cylinder, Generalized Cylinder, Cone, Truncated Cone, Oblique Circular Cone, Elliptic Cone, Bicone, Truncated Bicone, Rounded Cone, Drop, Spheroid, Ellipsoid, Semi-Ellipsoid, Spherical Sector, Spherical Cap, Spherical Segment, Spherical Wedge, Cylindrical Wedge, Cylindrical Sector, Cylindrical Segment, Flat End Cylinder, Conical Sector, Conical Wedge, Spherical Shell, Cylindrical Shell, Oblique Cylindrical Shell, Hollow Cone, Truncated Hollow Cone, Spherical Ring, Torus, Spindle Torus, Toroid, Torus Sector, Toroid Sector, Arch, Reuleaux-Tetrahedron, Capsule, Lens, Barrel, Egg Shape, Paraboloid, Hyperboloid, Oloid, Steinmetz Solids, Solid of Revolution
Calculations at a simple polygon. A polygon consists of straight edges and at least three vertices. It is simple when the edges don't intersect, so if the polygon isn't
crossed. Here the edge lengths as well as the perimeter and area of the polygon can be calculated from the cartesian coordinates. First enter the number of vertices (3 to 30), then the x- and y-coordinate of each vertex. Choose the number of decimal places, then click Calculate. Side 1 runs from vertex 1 to vertex 2, side 2 from vertex 2 to 3, ..., the last side runs from vertex n to 1.
Polygon shape. If this polygon is drawn crossed, then the upper area calculation is incorrect:
Length of edge i = √
i+1 - x i )² + ( y i+1 - y i )²
p = Σ √ ( x i+1 - x i )² + ( y i+1 - y i )²
A = | Σ x i * y i+1 - y i * x i+1 | / 2
i=1 n+1 → x 1 and y n+1 → y 1
Σ is the
, | | is the absolute value.
x- and y-coordinate determine the position of a point right from and above the origin in the cartesian coordinate system. Edge lengths and perimeter have the same unit (e.g. meter), the area has this unit squared (e.g. square meter).